Kineme3D provides support for 3D models in Quartz Composer.
Supported formats include FBX, OBJ, DXF, DAE, MD2, and 3DS.
Not only can you render your models, you can also deform them in various ways. Twisting, Gravity, Scaling, Bend Boxes, and Quantization are a few ways these can take place. You can also blend between two models with the same number of vertices, creating smooth motion for keyframed animation.
Kineme3D uses standard OpenGL VBO-assisted rendering. Inside QC, Kineme3D objects will obey Fog, Lighting, 3D Transformations, Trackballs, and even GLSL shaders.